To not waste time, here it is! (Version 1.1, 7/2/2025)
The zip you got should contain wepon.pk3 and adonn.pk3. Although Adonn requires Wepon to work, the inverse doesn't apply.
A changelog will be provided at the bottom of the page.
About three time ago, I was playing ModOhFun, and maybe a few other ones, and I wondered to myself, "You know, this whole ZScript buisiness is quite crazy. Maybe I should cash in on that."
Normally, mods like this would take an extremely long time to make, and take up countless megabytes. But, thanks to the power of the TEXTURES lump and ZScript, not here!
A world of powerful, augmented weaponty lies right at your fingertips, all under 50KB! (under 20KB if you only count wepon) With alt-fires too for most of 'em, because it's cool.
I'd be surprised if you started without these. Stiffer, ambidextrous punching grants you 12+ damage per hit, as well as the usual *10 berserk multiplier you know and love.
An alternative to using your fists, this special order of black market weaponry is equipped with TWO blades! Berserk doubles your damage output.
Primary Fire: Use the chainsaw like you normally would, doing much faster damage than your fists.
Secondary Fire: Deal crazy-huge damage to everything around you as you spin it like a complete idiot.
The two side-arms you start out with. You also start with 80 bullets.
Primary Fire: BANG BANG BANG BANG BANG! Shots are always accurate, and only eats 1 bullet per shot.
Secondary Fire: Dunno how the eggheads at the UAC managed it, but firing both of 'em at once forms a diamond of bullets! Not too efficient tho.
The workhorse of your arsenal, firing either an even-steven cloud of pellets, or a few powerful slugs and a cloud of weak buckshot. #MakeDoom1NotASlogAgain
Primary Fire: Fires a shell. It's a shotgun. What else do you need?
Secondary Fire: Fires a trio of small, but potent rockets, perfect for any stupid zombie crowds that prefer to get in your way.
Reload: Pumps in a shell into the stock-put. Can hold up to twelve shells, for all your Baron-downing needs.
The workhorse's cooler, older, less dumpier brother. Doesn't have any mini-rockets, but do you really need 'em? Has the bullet system as the Shotgun.
Primary Fire: Fires two of your four shells. Can fire twice before needing to reload.
Secondary Fire: Fires all four shells at once, potentially insta-killing Barons and/or Archviles... but fires slower this way, not counting the reload.
Reload: Loads four shells total into the weapon, two at a time.
Think your pistols are cool? Wait till you see this! Sure, the wind-up's a bitch, but past that... you'll see why it gets the name. You'll see. Spindown is just as slow as spin-up, also.
Primary Fire: Fires one round of chaingun bullet(s). The more it winds up, the faster and stronger the gun preforms.
Secondary Fire: Pre-spins the gun so that you can face down extremely big threats without needing to slog past the first part. Also spins at max speed for a few seconds, make sure to take advantage of that!
When deselecting this weapon, you'll need to wait for the gun to spin down before you can properly switch to your other weapon. This is intentional.
Explosives! And your rockets are now an edge or two better than the Cyberdemons'! Still be careful with this thing though, the propulsion system the weapon uses isn't too stable.
Primary Fire: Fires a rocket at a much faster pace than the vanilla counterpart. Prone to fire at wonky angles if abused, though.
Secondary Fire: Fires a cluster of grenades, boucning a bit before exploding. Same risk as primary, but potentially worse.
Whatever you do, do not overuse this thing. You WILL regret the results, unless you're an invulnerable.
It's an energy pew pew weapon, doing what an energy pew pew weapon should: Scorching, roasting, and charbroling those who oppose you!
Primary Fire: Fires a steady stream of plasma bolts. Holding the trigger down engages spreadfire formation.
Secondary Fire: Farts out a bunch of bolts, followed by a bigger bolt. Which them explodes into a bunch of bouncy bolts. Will probably get reworked.
The one you know and love from 1993... and now it's here to kick even more ass! How cool is that? Also has an option to deal even more damage, in case the vanilla calculations aren't quite cutting it for you.
Primary Fire: Spays a fan of deadly railgun shots, followed by a sprinkle of bouncy BetaBolts as the big, shiny green ball murders the hell out of everything.
Secondary Fire: BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARF
Anything in here has been moved away from wepon.pk3.
An extremely rare alternatve to the BFG. Doesn't need a secondary fire, as one shot is all you'll ever need, except for the biggest of the bunch.
You can sacrifice your chainsaw for only ONE of these weapons, unless you're a filthy cheat.
Please don't use unless you're in a slaughtermap that replaces the chainsaw, but this admittedly is a honor-system style.
The most recent changes will be at the top of the list.